How we play in the future

Does virtual reality replace normal video games? And how can game blockbusters get better? Here are five theses on the future of gaming.

Game consoles are an "endangered species," says Don Daglow . The Californian is an industry legend. With "Dungeon" he developed one of the first computer role-playing games in the mid-1970s. Why shouldn't a console soon be part of the Smart TV instead of an extra box? He asks his audience at the Berlin developer conference Quo Vadis. He expects the consoles to die out by 2027, says Daglow, thereby topping his announcement. Actually, he just wanted to give a glimpse of what's going to happen in the gaming industry by 2022.

Whereby "only" is a crazy term. The example of Virtual Reality (VR) shows how much can change within five years: After a flop in the 1990s , technology was hardly an issue for gamers. Then a prototype of the Oculus Rift was introduced in 2012 In 2014 Facebook bought the company behind it, last year the glasses came on the market - alongside several competing products. VR was back.
But as difficult as it is to predict gaming trends, there is so much appeal and pressure to do so: for game manufacturers, for hardware companies, for investors - also because the development of games and the right devices often takes years.
Based on Daglow's lecture and our own interviews, we set up five theses about the near future of the industry:
1) VR gaming will not replace normal gaming.
The hype about virtual reality is big and rightly so: no other kind of gaming offers such intense experiences as with VR glasses and hand controllers. Seldom, for example, could you feel so much like a superhero as in "Superhot VR": In slow motion, you evade deadly bullets with real movements, rip the pistol from your opponent's hand to switch him off at the last second.
In the near future, the glasses should become cheaper and the range of permanently motivating VR games will grow. Nevertheless, it seems foreseeable that normal gaming - with gamepad, mouse and keyboard - will not be replaced by VR.
Because many players do not play to escape to other worlds. A round of "Fifa" or "Counter-Strike" helps many people relax, they appreciate being able to do it on the side. VR, on the other hand, always demands full attention. VR games with motion control are often physically demanding. VR is therefore a fascinating addition to normal gaming for gamers, not a substitute.
"I think it is likely that VR will become something for special occasions or special content," said game researcher Jesper Juul from Copenhagen . You will be able to experience the technology in amusement parks or at exhibitions: "But we will not necessarily use VR every day."
Woman with HoloLens glasses
Woman with HoloLens glasses
 BECK DIEFENBACH / REUTERS

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